Wednesday, 7 February 2018

THEORIES RELATED TO INDUSTRY

Find a link to a page/pages related to your assigned theorists. Post the link in the comments section below. Write a brief/bullet point explanation of their theory and try to relate it to Minecraft. If it doesn't relate at all to Minecraft then suggest how/that it might relate to Jungle Book or BBC Radio 1.

- Curran and Seaton
- Livingstone and Lunt
- Hesmondhalgh



Power and Media Industries – Curran and Seaton
A political economy approach to the media – arguing that patterns of ownership and control are the most significant factors in how the media operate.

Media industries follow the normal capitalist pattern of increasing concentration of ownership in fewer and fewer hands. This leads to a narrowing of the range of opinions represented and a pursuit of profit at the expense of quality or creativity.

The internet does not represent a rupture with the past in that it does not offer a level playing field for diverse voices to be heard. It is constrained by nationalism and state censorship. News is still controlled by powerful news organisations, who have successfully defended their oligarchy.




 
Regulation – Livingstone and Lunt
Livingstone and Lunt studied four case studies of the work of Ofcom.

Ofcom is serving an audience who may be seen as consumers and/or citizens, with consequences for regulation: consumers have wants, are individuals, seek private benefits from the media, use the language of choice, and require regulation to protect against detriment; citizens have needs, are social, seek public or social benefits from the media, use the language of rights, and require regulation to promote the public interest.

Traditional regulation is being put at risk by: increasingly globalised media industries, the rise of the digital media, and media convergence.




 
Cultural Industries – Hesmondhalgh
Cultural industries follow the normal capitalist pattern of increasing concentration and integration – cultural production is owned and controlled by a few conglomerates who vertically integrate across a range of media to reduce risk.

Risk is particularly high in the cultural industries because of the difficulty in predicting success, high production costs, low reproduction costs and the fact that media products are ‘public goods’ – they are not destroyed on consumption but can be further reproduced. This means that the cultural industries rely on ‘big hits’ to cover the costs of failure. Hence industries rely on repetition through use of stars, genres, franchises, repeatable narratives and so on to sell formats to audiences, then industries and governments try to impose scarcity, especially through copyright laws.

The internet has created new powerful IT corporations, and has not transformed cultural production in a liberating and empowering way – digital technology has sped up work, commercialised leisure time and increased surveillance by government and companies.
 

27 comments:

  1. Livingstone and Lunt - Link to a scholarly article/extract from their book on regulation.
    http://www.lse.ac.uk/media@lse/WhosWho/AcademicStaff/SoniaLivingstone/pdf/Media-literacy,-chapter-6,-Lunt-and-Livingstone-in-Media-Regulation,-manuscript-1.pdf

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  3. Curran and Seaton https://guilsboroughschoolmedia.wordpress.com/2017/06/15/james-curran-and-jean-seaton/

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  6. Curran & Seaton - https://revisionworld.com/a2-level-level-revision/sociology/mass-media-0/new-media-globalisation-and-popular-culture

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  7. https://www.youtube.com/watch?v=QcoZZCSdXl8
    https://www.chinhnghia.com/Media-and-Power.pdf (Curran's book)


    medias "should reflect the interests of an audience otherwise they will go out business. They should be liberal and anyone should be able to make one."
    ***For Minecraft this happens as people can become prosumers as they can make add ons for the game or videos to make money from them.
    Also there is something to meet everyone's interests within the game.

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  8. thing on livingstone and lunt
    http://blogs.lse.ac.uk/politicsandpolicy/book-review-media-regulation-governance-and-the-interests-of-citizens-and-consumers-by-peter-lunt-and-sonia-livingstone/

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  10. Power without responsibility is a book written by James Curran and Jean Seaton which gives an in-depth introduction to the history, sociology, theory and politics to students and teachers of media and communication studies. It has been updated to cover the developments in media and the changes in the political and academic debate surrounding media policy from the 18th century until now.

    The book covers the changes in the forms of media and analyses how they predict them to change in the near future, this is important for radio one because many people argue they will not be around in the future, some even feel it is not needed now because of the advances in technology which has surpassed radio. Also the book asks questions about the links between media and political parties, which many people believe radio one already has even with its reserved nature.

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  11. Livingstone and Lunt- Link to a section of a book about the theorists.

    This article explores the way that regulation affects the relations between government, the media and communications market, civil society, citizens and consumers. It analyses issues in today's media, from the state of advertising to the significance on individuals to control their own media ideology. Livingstone and Lunt discuss the role of the public ideas which implicate self-regulation, the public interest, the role of civil society and the changing risks and opportunities for citizens and consumers and that this is changing the media landscapes.

    file:///H:/Downloads/Media_Regulation.pdf

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  12. Curran and Seaton
    https://revisionworld.com/a2-level-level-revision/sociology/mass-media-0/new-media-globalisation-and-popular-culture
    This link talks about the Neophiliac view and cultural pessimist view, of the neophilliac view being that the new technology playing an important part, and the cultural pessimist view being that the new technology is not that important and has been exaggerated by the neophiliacs.

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  13. Livingstone and lunt -

    https://www.youtube.com/watch?v=N9x_B1-lLSk

    The idea that there is a struggle between the need to further interests of citizens (by offering protection for harmful or offensive material), and the need to further the interests of consumers (by ensuring choice, value for money and market competition).

    - Society needs to be protected from potential effects of harmful media. "Vulnerable" people, such as children, should be especially be protected.
    - Especially exposure to, nudity, gore and injury detail, sex and violence, drug abuse being condoned, offensive language, discriminatory language.
    - There are various government organisations to police the media and set standards, such as ipso, ofcom and bbfc.
    - There is a debate about who controls what we are allowed to access and what are their motivations for doing this.

    The classification and censorship of video games, film and TV have become more liberal and less heavy handed.

    And the idea that the increasing power of global media corporations have placed traditional approaches to media regulation at risk.

    - The ways in which we consume the media has changed in the past two decades as the result of computers, the internet/ world wide web and technological convergence.
    - The internet is global, which makes local government control difficult to enforce.
    - The use of proxy servers and VPN allow users to bypass attempts to censor the internet.

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  15. https://www.youtube.com/watch?v=SyjbDUP1o0g

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  16. James Curran and Jean Seaton - There theory is that media should project to a certain audience to stay in business. He also believes that media should be liberal and that anyone can make one. Although this is there theory this most of the time isn't the case and that most mainstream media dont follow the theory and can also be a tool for propaganda.

    “The press is the people’s watchdog, scrutinizing the actions of government and holding the country’s rulers to account.”

    However, since the press has been industrialised, the ‘assumption that ‘anyone is free to start a paper’ is an ‘illusion’.

    https://guilsboroughschoolmedia.wordpress.com/2017/06/15/james-curran-and-jean-seaton/

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  17. http://georgialaymedia.blogspot.co.uk/2018/01/curran-and-seaton-power-without.html

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  18. https://smdawes.wordpress.com/2014/04/22/review-of-lunt-livingstones-media-regulation/

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  19. Media/Cultural Industries :
    http://slideplayer.com/slide/11211972/ - David Hesmondhalgh
    Core cultural industries interconnect with eachother in complex ways, mainly because they compete for the same resources, disposable consumer income, advertising revenue, consumption time, creative and technical labour.

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  20. https://www.youtube.com/watch?v=N9x_B1-lLSk

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  21. https://www.sfu.ca/cmns/courses/2011/488/1-Readings/Hesmondhalgh%20Creative%20and%20Cultural%20Industries.doc

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  22. https://image.slidesharecdn.com/socialclasstheory-140120042613-phpapp02/95/social-class-theory-9-638.jpg?cb=1390192012

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  23. https://www.youtube.com/watch?v=QcoZZCSdXl8

    https://guilsboroughschoolmedia.wordpress.com/2017/06/15/james-curran-and-jean-seaton/

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  24. https://suegreenwood.wordpress.com/2015/04/13/curran-j-and-seaton-j-1997-power-without-responsibility-press-broadcasting-and-the-internet-in-britain/

    https://www.aqa.org.uk/subjects/media-studies/as-and-a-level/media-studies-7572/subject-content/media-industries

    https://guilsboroughschoolmedia.wordpress.com/2017/06/15/james-curran-and-jean-seaton/

    They're combined theory is directly relatable to how games are made in general rather than just minecraft as a game in the industry. Principles such as globalisation and surveillence which they mention have had entries into the industry over the growth of the last decade. Games have reached a larger audience than ever before and their releases have now become mainstream mas media events that converge multiple platforms in marketing and in playing the game itself. Ideas of regulation in the creative process of making games have reached a point that there is a large set of rules on what developers can and can't utilise in narrative .

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  25. www.highamlaneschool.co.uk/attachments/download.asp?file=1448&type=pdf

    The idea that large media corporations must be awe of the social and economic responsibilities of having that amount of control: BBC having an unbiased stand point, and to be independent from any party in the commons In terms of minecraft however, Mojgang should understand that they have created an industry for content and thus, must have a neutral position in the matter rather than regulating content and affecting industry itself

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