Baudrillard argued that, as modern societies were organised around
production of goods, postmodern society is organised around ‘simulation’ – the
play of images and signs.
Previously important social distinctions suffer ‘implosion’ as
differences of gender, class, politics and culture dissolve in a world of
simulation in which individuals construct their identities.
The new world of ‘hyperreality’ –
media simulations, for example, Disneyland and amusement parks, malls and
consumer fantasy lands – is more real than the ‘real’, and controls how we
think and behave.
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