Below are a set of questions that you should be able to answer. Start by looking through them today and finding the answers. You should test yourself regularly to ensure that you can remember the facts.
1: Revenue - Video Game Industry vs Film Industry.
Global Box Office Forecast to Top $29 billion in 2023. – The Hollywood Reporter1.
a) How much money did the video gaming market make in 2022?
b) How much money did the film industry make in 2022?
c) What caused the boom in video gaming in 2021?
d) What percentage of gaming revenue comes from the mobile market?
2: Video Games - Top 10
List of best-selling video games - Wikipedia
a) According to Wikipedia, what is the best selling game of all time?
b) According to the list, 8 of the top ten video games are 'Multi Platform' games. What does this mean?
c) What is the advantage of a Multi Platform game to consumers?
d) What is the advantage of a Multi Platform game to producers?
e) According to Wikipedia's list, how many of the top 20 best selling games were produced by independent creators?
3: Minecraft - The beginning
https://www.ocr.org.uk/Images/422763-video-games-minecraft-factsheet.pdf
a) According to this factsheet, what is the best selling video game of all time?
b) What is the name of the creator of Minecraft?
c) What is the name of the company that originally owned/created Minecraft?
d) When was Minecraft originally created?
e) How many sales did the beta version of Minecraft have within the first month?
f) How was the early version of Minecraft marketed?
g) How many registered users did Minecraft have prior to its official release?
h) What is/was the official release date of Minecraft?
4: Minecraft - Consumption and Distribution
a) What type of game is Minecraft?
b) What different modes of gameplay are available?
c) What is the advantage to Minecraft of having different modes of gameplay?
d) What is meant by Cross Media Convergence?
e) What is the advantage of Cross Media Convergence to producers?
f) What is the advantage of Cross Media Convergence to consumers?
g) How can you purchase a copy of Minecraft?
h) What has changed about the method of purchasing games in the last fifteen to twenty years?
i) What is different about the Pocket Edition of Minecraft?
j) What platforms can you use to play Minecraft?
k) How long did it take for Minecraft to become available across a wide range of platforms?
5: Minecraft - Ownership
https://www.mercurynews.com/2014/09/15/microsoft-to-buy-minecraft-fans-worry-about-games-future/
a) What company owns Minecraft?
b) When did they purchase Minecraft?
c) How much did they pay for Minecraft?
d) According to the article, what worries did fans have about the impact of the purchase?
e) What was the positive impact of the purchase for fans of the game?
f) What is different about 'Minecraft Realms'?
g) Aside from the games, what else is owned by the company that now owns Minecraft?
6: Marketing - General and Minecraft
a) What methods are used to market video games?
b) What is the difference between the marketing of video games and films?
c) What was different about the original method of marketing for Minecraft?
d) How has Cross Media Convergence impacted the relationship between marketing and distribution?
7: Prosumers - General and Minecraft
https://www.cnet.com/tech/server hosting
https://www.hostinger.co.uk/tutorials/best-minecraft-mods
https://brightchamps.com/blog/minecraft-youtubers/
a) What is mean by the term Prosumer?
Look at the first link:
b) What is server hosting?
c) What does it cost to host a Minecraft server?
Look at the second link :
d) What different types of mods exist for Minecraft?
Look at the third link:
e) Who is the most successful Minecraft YouTube creator?
f) What types of video content does he make?
g) What is his most watched Minecraft YouTube content?
8: Regulation - General and Minecraft
https://www.norfolk.police.uk/sites/norfolk/files/minecraft.pdf
a) According to the link, what is the body responsible for rating video games?
b) According to the link, what is the rating level of Minecraft?
c) Why have they awarded this rating?
d) What are some of the difficulties with regulating video games?
e) What is meant by the term 'moral panic'?
f) Why might video games be especially prone to generating moral panics?
g) What is NOS?
h) What concerns do they raise about Minecraft?
i) What solutions do they suggest?
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