The Influence of Globalisation on the Video Game Industry: A Case Study of Animal Crossing: New Horizons
Introduction
Globalisation has profoundly shaped the video game industry,
transforming it into a highly interconnected and commercially driven global
market. The expansion of digital distribution, online gaming, and multinational
game development has enabled video games to reach vast international audiences.
One game that exemplifies many aspects of globalisation is Animal Crossing:
New Horizons (2020), developed by Nintendo. This resource will explore how
globalisation has influenced the industry through Animal Crossing: New
Horizons and discuss whether it serves as a perfect example or a
counterpoint to globalised gaming trends.
The Role of Globalisation in the Video Game Industry
Globalisation in gaming is characterised by:
- Multinational
Game Development – Studios collaborate across borders to develop and
publish games for global audiences.
- Digital
Distribution & Online Connectivity – The rise of online platforms
such as Steam, PlayStation Network, and the Nintendo eShop has enabled
games to reach international audiences more efficiently.
- Cultural
Hybridisation & Localisation – Developers tailor games to
different cultural audiences through translation, censorship, and
localised content.
- Monetisation
& Economic Influence – Microtransactions, downloadable content
(DLC), and subscription models have allowed companies to maximise revenue
across global markets.
Animal Crossing: New Horizons as a Case Study
1. Global Success and Market Expansion
Animal Crossing: New Horizons is a prime example of
how a video game can achieve massive global success. The game sold over 40
million copies worldwide, aided by digital distribution and the social impact
of the COVID-19 pandemic, which boosted its popularity as a form of escapism. Nintendo’s
strategic marketing and accessibility across different regions contributed to
its global appeal.
2. Cultural Hybridisation and Localisation
The game incorporates Japanese aesthetics and values, such
as communal harmony, while also adapting to Western sensibilities through
seasonal events and localised dialogue. Unlike some franchises that heavily
Westernise content, Animal Crossing maintains a distinctly Japanese feel
while making minor adjustments to suit different cultural contexts.
3. Limited Monetisation Compared to Global Trends
Unlike many globally successful games, Animal Crossing:
New Horizons does not heavily rely on microtransactions or aggressive
monetisation. While Nintendo introduced a paid DLC (Happy Home Paradise),
the absence of ongoing microtransactions contrasts with the industry trend seen
in games like Fortnite or Call of Duty, where in-game purchases
generate significant revenue.
4. Community-Driven Online Interactions
The game’s online connectivity enables players worldwide to
visit each other’s islands, trade items, and share designs, reinforcing the
impact of globalisation in gaming. However, its online features remain somewhat
restrictive, requiring Nintendo Switch Online membership and limiting certain
real-time interactions compared to fully open-world multiplayer experiences
like Minecraft or GTA Online.
Animal Crossing: New Horizons as a Counterpoint to
Globalised Gaming
While Animal Crossing: New Horizons demonstrates many
hallmarks of globalisation, it also deviates from some industry trends:
- No
Cross-Platform Play – Unlike major global titles such as Fortnite,
Animal Crossing is exclusive to the Nintendo Switch, limiting its
accessibility across multiple hardware platforms.
- Lack
of Live-Service Elements – Many modern games employ live-service
models with frequent updates and monetisation strategies, whereas Animal
Crossing follows a more traditional, albeit expanded, content model.
- Cultural
Specificity – Rather than fully adapting to Western gaming
conventions, Animal Crossing retains much of its Japanese identity,
making it less of a homogenised global product compared to franchises like
FIFA or Call of Duty.
Conclusion
Animal Crossing: New Horizons both exemplifies and
challenges aspects of globalisation in the video game industry. Its massive
global success, digital connectivity, and localisation demonstrate how
globalisation enables games to reach wider audiences. However, its resistance
to aggressive monetisation, lack of cross-platform play, and cultural
specificity set it apart from other globally dominant franchises. As the
industry continues to evolve, Animal Crossing serves as both a model and
a counterpoint to the effects of globalisation in gaming.
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